These are different games I have made, prototyped, or currently working on.
An ARPG made in MapleStory Worlds.
Developed for MapleStory World's Creators Workshop.
Check it out here!
Currently still updating and adding new features
A rogue-like, first person racing game where you go fast, get powerups, dodge, and outrun bosses.
Using the Godot Engine.
Currently in the prototyping stage; not much to see.. yet!
A short game where you "eat" people to get stronger and can eat bigger things.
The Game Jam theme was "Roles Reversed Theme".
The idea was that Frogger is getting their revenge and doing to running over instead.
Using the Unity Engine.
Partnered with RedFrog for this Game Jam.
Envisioned to be an auto battler that would have psudo-generated skill trees, various skills, and more.
Using the Unity Engine.
Project abandoned for now.
An initial stat system was made and auto-attacking worked, but was in very early proto-typing stages.
These are different board game-related thigns I have made, such as fan expansions.
A Custom Fan Faction made for the Root boardgame.
For this RootJam, the theme was "Sacrifice".
This faction "Sacrificed" their phases to get benefits.
A Custom Fan Faction made for Spirit Island.
Not for any particular contest, just for fun.
This Spirit focuses on the idea of having your Dahan "die" and become "Resurrected" to get different benefits.
A Custom Fan Expansion for the "Master Trials Wrath of Magmaroth" board game.
This game is a cooperative game where players have to fight a boss by rolling dice and using abilities.
While the game has interesting mechanics, I felt the replayability and customization was lacking in some ways.
I made it where the the "Classes", "Orders", and "Weapons" had unique abilities that fit the classes.
Also, it made it where choosing combining the different Classes/Orders/Weapons, it would feel more like a hybrid build.
There were some resources that felt under-utilized, so I wanted to give them new uses.
The boss is always the same, so I gave it 5 different variations, based on the elements.
Most of these changes made things easier, so I tried to balance it by making enemies and bosses harder.
Additionally, most of the new abilities hurt the player as well.
This is mostly in a prototype staging still.
I love making character builds in games; especially in ARPGs (like Diablo, Last Epoch, etc)
Made around 100+ builds.
Examples:
Made around 30+ builds.
Examples:
I also love making decks for Card Games (like Magic: The Gathering, Pokemon, etc)
Made around 20+ decks.
Examples: